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Chazore said:
Mr Puggsly said:
I primarily played C&C games on console, especially on PS1. But their support on consoles was kinda random. I know playing these games on gamepads is lame, but it works fine when the game is tweaked for gamepads.

I really like C&C3 and RA3, but I never played C&C4 since it wasn't on a console and I didn't have a good PC.

I will probably try C&C4 soon, I have it on Origin.

They ahd to design a way for last gen to handle the 3D C&C games, as generals was PC only, RA3, C&C 3 and Kane's Wrath all used what EA donned the "command Wheel", which allowed you to hold down the right trigger and a large radia menu would pop up.

Despite having the wheel, the user was still limited to jumping into a menu from the circle and then selecting a building/unit, then placing it down. When you factor all that in, you've already wasted more time trying to get around the menu than simply pressing a hotbar key and clicking on the building/unit directly. C&C as all other RTS games (besides the Halo Wars, which was designed with Xbox first and PC last), are better played with the M+K setup.

I don't think you're missing much with C&C 4. It looks nice from an artistic perspective, but they did away with base building and they tried emulating Dawn of War's capture point style system for resources and a very restrictive unit cap, as well as a fancy light show display to let you know if the unit you're using is good agaisnt that other unit (pink laser means it's great, blue it's neutral).

M+K is definitely has huge advantages at AI and jumping around the map, but I just wanted to sit back play these games. Not lean into a monitor. So if the game was tweaked for a gamepad, its fine.

Its also worth noting the RA3 on 360 had a better interface than C&C3 on 360. I believe Halo Wars was inspired by RA3's gamepad controls.

I saw a review for C&C4 and its a very different style of game. Very odd they made that a sequel instead of a side game.



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