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Soundwave said:
MisterManGuy said:

This was largely in America though. Video games were just comming back into popularity, and they were largely seen as childeren's toys. The NES, unlike the Famicom was marketed almost exclusively to young boys, while it's Japanese counterpart had more broad appeal. Video Games have evolved since then, and simply saying casual gamers and women are forever Smartphone slaves is a gross oversimplification and completely oblivious to actual facts.

The Switch is Nintendo returning to its roots, but it's their fun for everyone broad appeal roots of the Famicom, Game Boy, DS, and yes, the Wii. It's not this hardcore gamer machine like you claim it is. 

Why is playing on a smartphone being a "slave"? As opposed to being a "Nintendo slave"?

Have you guys ever genuinely considered that smartphones do the whole "casual play" and "games the average woman might like" way better than even the Wii or DS ever could? More people play today than ever before because of smartphones. The games are simple and easy to play because they have to be, without buttons developers cannot make the games too complex, so a lack of buttons for that audience is actually a bonus. The platform is far more convienant as a smartphone is always with you. And the games are free .... can't beat that price. 

The demographics of Switch sales don't support what you're saying either. It's older men clearly buying, also 1,2 Switch is not the driving software title as 75% of Switch owners are opting not to buy it, and Just Dance looks like a flop. 

There are core gamers who are women and they like consoles, and that's cool, but they are not special snowflakes asking for totally different games be made for them for the most part. They like the same games the guys do. 

From your posts though, you seem to think that casual gamers will only play on mobile and nothing else, when that's not true. There are plenty of casual gamers with a PS4 who play the occasional Sports or Indie game, and they even play games on PC, the home of strategy games, sims, and hidden object titles, 3 of the most casual friendly genres in gaming. I don't buy this narrative that core gamers are the only ones who play consoles, and casuals only play games on phones and nothing else. Do you ever think that maybe casual gamers can play games on both a console AND a phone? 

Now yes, the Switch is being bought by young men primarily, but it's early in the Switch's life, and early adopters of gaming consoles typically tend to be those who knew about the product way before hand. Casual gamers don't start taking notice until a bit later. That's mostly how it's always worked. The great thing about the Switch is that it basically markets itself. You can pull out a Switch, prop it up with the stand, and hand a Joy-Con to someone who's never really played games before, and you two can easily play Mario Kart or Snipperclips instantly. It's simple, intuitive, and rather foward-thinking, so much so that it may also encourage those who don't have one to get one now that they got a taste of what it's like. 

Plus, there's also Nintendo's mobile initiatives, where they hope people will buy a Switch in addition to their phone. Which like I said, is possible and if you want proof that it's an effective strategy, Pokemon Go single handedly boosted 3DS sales for 2016, and helped made Pokemon Sun & Moon the best selling games in the series. 

Casual gamers are important, and it's important that they grow to become hardcore gamers too. Simply saying "They're fine with mobile games, they don't need anything else" is like saying "Kids are fine with Dr. Seus books, they don't need to learn longer, more complex novels, just let them read Green Eggs and Ham forever."