MisterManGuy said:
Casuals didn't show up to those games because the Wii U was a badly marketed, unattractive mess. And in the case of Mario Run, even fans of the game admit that it isn't worth the $10 asking price (if it was $4 or $5, it would've done much better). And it's funny how you say Nintendo doesn't make free games, yet they released several free games for the 3DS, and just released a free Fire Emblem game on mobile devices, which brought in way more revenue than Mario Run. Yeah, Nintendo doesn't do free games all right. Once again, you're taking the wrong perspective with this. Nintendo knows the Switch won't replace people's smartphones. But they do know that it can be a great companion piece to one. The Switch is still marketed to casual gamers. I mean, look at the recent promotional material, and the extended cut for the Super Bowl ad. It wasn't just hip dudes playing Zelda, it was also people playing 1-2 Switch, families playing Mario Kart, and a grandpa playing ARMS with his grandson. It's pretty clear Nintendo wants as broad of an audience as possible with the Switch. You're right that they should also serve hardcore fans as well, but they shouldn't rely exclusively on them. Nintendo can make the Switch appealing to casual gamers, and they've done a good job at doing so. |
Part of the reason the Wii U was "badly marketed" is because it tried to be all things for all people.
If you're going to make a casual system, then make a casual system.
If you're going to make a core centric system then make that. Don't do the shit where you're trying to be both, that's where you get yourself killed.
There is no room in the middle of road, unless you want to get run over, pick a side to walk on. Nintendo finally did that with the Switch.
Yes the extended trailer has 1,2 Switch in it, but the actual commercial shown on the Superbowl has *zero* 1,2 Switch in it. And there's a good reason for that.
No grandpas or kids either. Just a college aged kid playing Zelda only. That's their Superbowl commercial, and that was a *smart* move.
Other experiemental stuff can have it's place, but it's place is in the back seat, not in the driver's seat, successful companies know what works for them.
If you try to make a product for everyone there's a good chance you're actually going to end up with something that makes no one happy. You need to have focus and *priority* in what you're making. There's nothing wrong with making the most rabid buyers of $50-$60 software in the modern market a priority. They should be.
And kids at least will come along fine, kids want what older kids want, they don't want what "mommy approves" for them, Nintendo has never understood this, maybe now they are getting it. Sony markets almost 0 to kids. But yet they've sold more home consoles to kids than Nintendo has over the last 20 years. Ever wonder why that is?