In Thief I and II, if you dropped a knocked out enemy (or any knocked out innocent civilian too) in the water, after a while they drowned, but if you took them out in time, you could save them (in Thief III, due to the port to XB, that having less RAM than Thief II era average gaming PCs forced to remove features, touching deep water meant instadeath, the ability to swim was removed altogether and you drowned even if conscious). So not a novelty, but from what I read BotW deserves to be praised anyway because it offers not just this, but a huge variety of things that give you a large degree of freedom and allows creative gameplay.







