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Veknoid_Outcast said:
Anfebious said:

Sounds good on paper, but it doesn't work in practice.

Why make it a first person game? The classics where on third person. Where is the cheese? Making Resident Evil an actual horror game is a mistake, the oldies had some horror elements but they didn't try to scare you. They where B horror movie parodies.

This game might have ticked all the boxes but it doesn't look/play/feel like an old Resident Evil game. And the sales will show it, RE 7 is never going to reach the heights that RE5/6 reached... it's also never going to reach the same level of success that RE 2 and 1 had. People aren't buying the smoke and mirrors.

And for the record, I don't think going back to the roots is the way forward. Taking inspiration from the old games and reinventing the formula is fine. But I don't see the inspiration from the oldies in this game. I just see an outlast mod.

 

But it does work in practice. What I'm describing are the gameplay basics of Resident Evil 7. It's a survival-horror game focused on inventory management, exploration, backtracking, and problem-solving, and it stars an under-equipped, overwhelmed protagonist. That's what the early RE games were all about.

Again, I see the comparisons to Amnesia and Outlast and Penumbra. I get it. The producers have acknowledged such similarities. But don't ignore the old-school RE gameplay just because of a few first-person stealth sections. I think you're getting too hung up on perspective and setting. That's window dressing. Mechanically, RE7 plays a lot like the original.

People couldn't experience the core mechanics on the original demo. You see a trailer and you can't experience that old RE feel. You have to play it, you have to digest it and then you come to the conclusion that the game has the same mechanics as the old RE games. It is true, it has the same mechanis on paper... But old RE fans aren't going to jump on it because at first look it doesn't look like a classic RE game.



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