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Anfebious said:
Veknoid_Outcast said:

I don't think that's fair. "Nothing in common" is a stretch. I think you can find a lot of parallels between 7 and the earlier games: exploration; puzzle-solving; what I referred to earlier as "fight-or-flight" enemy encounters; inventory management; limited ammo and items; combinable items; clues and logs scattered around the game world; and, in general, a focus on survival and horror over action.

There are elements of Outlast, yes, especially when Ethan is hiding from the Baker family. But most of the time Ethan is exploring a creepy house/ship/docks, solving puzzles, finding keys, revisiting areas with new weapons/items, struggling with limited inventory slots, and deciding when to use valuable ammo and when to run for his life. That's very much in tune with earlier installments of the series.

Sounds good on paper, but it doesn't work in practice.

Why make it a first person game? The classics where on third person. Where is the cheese? Making Resident Evil an actual horror game is a mistake, the oldies had some horror elements but they didn't try to scare you. They where B horror movie parodies.

This game might have ticked all the boxes but it doesn't look/play/feel like an old Resident Evil game. And the sales will show it, RE 7 is never going to reach the heights that RE5/6 reached... it's also never going to reach the same level of success that RE 2 and 1 had. People aren't buying the smoke and mirrors.

And for the record, I don't think going back to the roots is the way forward. Taking inspiration from the old games and reinventing the formula is fine. But I don't see the inspiration from the oldies in this game. I just see an outlast mod.

 

But it does work in practice. What I'm describing are the gameplay basics of Resident Evil 7. It's a survival-horror game focused on inventory management, exploration, backtracking, and problem-solving, and it stars an under-equipped, overwhelmed protagonist. That's what the early RE games were all about.

Again, I see the comparisons to Amnesia and Outlast and Penumbra. I get it. The producers have acknowledged such similarities. But don't ignore the old-school RE gameplay just because of a few first-person stealth sections. I think you're getting too hung up on perspective and setting. That's window dressing. Mechanically, RE7 plays a lot like the original.