Anfebious said:
Sounds good on paper, but it doesn't work in practice. Why make it a first person game? The classics where on third person. Where is the cheese? Making Resident Evil an actual horror game is a mistake, the oldies had some horror elements but they didn't try to scare you. They where B horror movie parodies. This game might have ticked all the boxes but it doesn't look/play/feel like an old Resident Evil game. And the sales will show it, RE 7 is never going to reach the heights that RE5/6 reached... it's also never going to reach the same level of success that RE 2 and 1 had. People aren't buying the smoke and mirrors. And for the record, I don't think going back to the roots is the way forward. Taking inspiration from the old games and reinventing the formula is fine. But I don't see the inspiration from the oldies in this game. I just see an outlast mod.
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But it does work in practice. What I'm describing are the gameplay basics of Resident Evil 7. It's a survival-horror game focused on inventory management, exploration, backtracking, and problem-solving, and it stars an under-equipped, overwhelmed protagonist. That's what the early RE games were all about.
Again, I see the comparisons to Amnesia and Outlast and Penumbra. I get it. The producers have acknowledged such similarities. But don't ignore the old-school RE gameplay just because of a few first-person stealth sections. I think you're getting too hung up on perspective and setting. That's window dressing. Mechanically, RE7 plays a lot like the original.










