Anfebious said:
I have the exact same feeling. I grew up playing Resident Evil, and RE 7 has nothing in common with the old games. I can't understand what people see in this game. I feel that people are desperate to get a classic Resident Evil to "save" the franchise so they feel the need to label this game as the "saviour" of this franchise. The fact is, as much as people want to hate RE 5/6 they are decent games (specially if you play them in co-op action!) and they are loved by a lot of people (this fact makes people angry I'm not against a change of pace. We don't need another RE5/6, but we don't need "Outlast meets Resident Evil" either.
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I don't think that's fair. "Nothing in common" is a stretch. I think you can find a lot of parallels between 7 and the earlier games: exploration; puzzle-solving; what I referred to earlier as "fight-or-flight" enemy encounters; inventory management; limited ammo and items; combinable items; clues and logs scattered around the game world; and, in general, a focus on survival and horror over action.
There are elements of Outlast, yes, especially when Ethan is hiding from the Baker family. But most of the time Ethan is exploring a creepy house/ship/docks, solving puzzles, finding keys, revisiting areas with new weapons/items, struggling with limited inventory slots, and deciding when to use valuable ammo and when to run for his life. That's very much in tune with earlier installments of the series.











). The series was far from dead so it didn't need to be "saved".