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Kyros said:
You can tolerate them completely forgetting to put the same love into the environment that you spend the whole game in


I think I just see it as a distribution of resources. You only have limited CPU/GPU/human resources and I think I like the idea to make one thing really really good and have no problem accepting deficits in other areas as a price to pay.

(Assassin's was an example for this: If they had put the same amount of detail in each character as for example Heavenly Sword, you would have had cities with 3 buildings and 20 NPCs. As it was you had some of the most beautiful views ever in any game).

The thing with Assassin's Creed though is that the NPC's still had a decent amount of detail. True, they weren't as detailed as Altair but they didn't need to be and nobody expects them to be. They were high enough detail so that they actually fit into the scene around them but low enough so that you could have a lot of them on screen at once without affecting performace.

With Afrika the texture is so low detail that it just does not fit into the scene with the ultra high detail of the animals.

Look at this screenshot for example:

It's plain to see that the NPC's are lower detail than Altair but they still look good and don't distract from the scene. Look at this screen shot from Afrika again.

The really flat grass just doesn't fit with the game. It distracts from the scene.