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You can tolerate them completely forgetting to put the same love into the environment that you spend the whole game in


I think I just see it as a distribution of resources. You only have limited CPU/GPU/human resources and I think I like the idea to make one thing really really good and have no problem accepting deficits in other areas as a price to pay.

(Assassin's was an example for this: If they had put the same amount of detail in each character as for example Heavenly Sword, you would have had cities with 3 buildings and 20 NPCs. As it was you had some of the most beautiful views ever in any game).