Bandorr said:
Not saying resolution is more important.. just didn't know FPS was that important. I haven't played one since the 64 and I think that one was 60 FPS also. |
I have no clue what fps it operated at, as the sprites only had 4 frames of animation per second at most... The screen might refresh at 60fps yet none of the game elements animated at that rate. Ah, the bombs flickered between states really fast:
And there was slowdown after big explosions. I always liked Boulderdash better anyway.







