Shadowcat said:
I just don't see it as putting it 'on ice' for a whole gen. For example with MK8D Nintendo is basically giving an EXCELLENT game a whole new battle mode and many subtle additions that improve an almost perfect game. The replay value is going to be hundreds of hours. With Smash it would be the same thing. Add on the fact that most gamers already skipped the first iteration during last gen and you have a great argument for releasing MK8D AND SSBD right off the bat and afterwards start working on sequelz. |
I mean I understand the appeal of them, but I just think if SSBD doesn't land this year or very early next year, it would be better to just focus on a SSB5 for 2019. And I am more forgiving with MK8D because of how early it is releasing but also because MK8 now has very little in the way of obvious areas for improvement.
Smash 4's singleplayer offerings are pretty meh, there's a LOT of potential new fighters both 1st/2nd party and 3rd party, and on a technical, visual level Smahs 4 just is not very impressive (not saying it is uggly, just not impressive even for the Wii U). There's a lot they could still do with a sequel that's really obvious.