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Ganoncrotch said:
Johnw1104 said:

I always prefer physical to digital. Definitely one reason everyone is trying to phase physical out is that it would allow them to control the price and would transfer a lot of the money lost to the sales of used games right back to them.

In handhelds I much rather Digital because of wanting to have all the software in the unit without having to change carts while on the go or risk losing any of them if I'm outside.

I love Physical for my home systems, got shelves of games all over the place here as a testament to that, but say on the Vita I have over 200 titles which are digital just because of how easy it was to download them from psn in comparison to find a store which stocked new Vita titles here in Ireland. But on the Switch I mean... if there was any sort of partity between the cost Digitally and Physically I would get it Digitally how I want it and Nintendo could happily not have to worry about pre owned software, but €15 is too big a gap imo for what should be a cheaper option buying it from the Eshop

In case I'm not clear

Physical copy costs 45

Digital is 60

No way that should be the case when you compare, manufacturing costs, transport, storage, sales staff in game shop, all of that is cut out with the Digital version, but it's still that much more expensive. How is that justified?

This would be a guess, but I suspect it is a matter of stock.

The physical store paid x amount for the game, but wants a return on its investment. The game, however, requires self space and must be listed as an asset for taxes and the like. If sales for that game are slow enough, a retailer might be willing to reduce the price to where they make little profit or even lose some money, because it is more of a drain to keep it on their selves than to recoup at least some of what they spent.

The digital on the other hand takes up no physical space within the limited confines of a store and each 'copy' is not considered a taxable asset. So long as the developers are satisfied at its selling rate there is no need to lower the price. And a high baseline digital price can compel more people to purchase a game once it goes 'on sale' and becomes cheaper than normal.