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Goatseye said:
S.T.A.G.E. said:

Did you just say 4k/1080 or do you mean 4k or 1080p? Anyway, the point is that we should be pushing tech incrementally. We cant even get to 1080p 60fps and were already ready to push 4k before more houses are ready for it just to say it was done. Sony realized it wasnt in their best interest to push 4k so soon, so they went with cherboarding as an alternative. It doesnt push things too far and gives an alternative where its necessary.

That is if the tech restricts the software advancements. Turn10 have showed that they can optimize Forza 6 engine to achieve 4K60fps with just 66% of the GPU usage on the devkit prior to full XDK release, without performance compromise.

This means not only can Project Scorpio hit native 4K 60FPS in original Xbox One games, but it can do so with GPU power to spare. Furthermore the stress test apparently only used 66% of the early kit's 5GB of memory, and the final Project Scorpio hardware will have 12GB of unified GDDR5 memory with a 326GB/sec bandwidth.

Read more: http://www.tweaktown.com/news/57015/project-scorpio-hits-4k-60fps-forza-6/index.html

Yeah, but thats a racing game. its understandable. It wont work that way for open world games with NPC's running around everywhere.