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Peh said:

1. I didn't know about Darksiders 2 on WII U. Glad I didn't bought it. It's really the first game which I see that actually do has screen tearing on a Nintendo console. Are there others or is this the only one?

 

There sure is more. But I have already proven you wrong on this point.
Feel free to do some of your own research on games with frame pacing/screen tearing/framerate drops etc on the NES, SNES, N64, Gamecube, Wii, Wii U, Switch, Gameboy, Gameboy Colour, Gameboy Advance, Nintendo DS, Nintendo 3DS rather than moving the goal post and wasting my time.

Peh said:

2. Nvidia doing Freesync is as likely as AMD doing PhysX rendering. Even if Freesync is open standard, do you really think that Nvidia will ditch their money and resources that went into G-Sync and go for Freesync? That's why your point leads to nowhere. But hey, I would still welcome it, but as for now, that's just fiction.

 

I don't think you get it. It's not up to nVidia.

Peh said:

I'm not 100% certain, but which console uses Display Port? Afaik, none does. I also doubt that a lot of TV's even have a DP interface built in. So, why are you even bringing this up? Your argument just doesn't follow.

 

Do you understand what a VESA standard is?
Regardless. A console doesn't need to have Display Port. HDMI supports it as well.

I have already proven you wrong on this point. So I think you are just arguing for arguing sake.

Peh said:

3. How does your answer has anything to do with my prior statement? Btw. TXAA has a higher impact on Performance than FXAA because it also uses MSAA. Don't you mean TAA instead? 

No. I don't mean TAA instead.

Peh said:

5. Besides the point. You obviously don't get what I am trying to say. Must be your hostility towards me.

I treat everyone equally. I'm far from being hostile.


Peh said:

6.  Then why mention the Xbox at all? Do you actually remember what you are arguing against? Because I have a feeling that you either don't understood what I was saying or you deliberately want to argue for the opposite of who knows what. Reread my original Statement and see what I wrote there.

It's called an e-x-a-m-p-l-e.

Peh said:

Great, video composite can even achieve 2560p. Didn't knew about that. But it cannot do HDCP, so if the devices use this encryption then they won't work with this inteface. And that is also besides the entire point I was going for. You wasted your time for actually nothing here. Why? What resolution is the N64 capable of and what devices were present in the living room around prior to the release of 1996 (Development Time) and for the next 4-5 years even before the Xbox launched? Again, do you remember what you are actually arguing against?

It wasn't besides the point. I just proved your point factually incorrect. And that was RCA can support high-definition resolutions. You asked the question, I answered the question and now you are trying to undermine the evidence I provided by shifting the goal post. Aint happening.

If you go farther back before... You stated consoles are made to match the displays that are on the market. Again. That has been proven incorrect.

The bulk of Nintendo 64 games operated at 320x240. CRT TV's are often more than happy to resolve twice that resolution. Minimum.

Heck. I only have to say the word "Wii" in the era of HD to prove your entire point incorrect.

So I think whatever argument you have on this point has been thoroughly and utterly, debunked and you should move on.



--::{PC Gaming Master Race}::--