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zorg1000 said:
Soundwave said:

I think the reverse. That's what makes the Switch unique. Home sized experiences on the go. 

There's only a small market left for "small/medium" experiences because mobile can seep into that territory and has made that a red ocean. Mobile doesn't need buttons because it has its own killer app -- free, which evens the odds, or puts the odds in its favor even. 

That leaves a nichey audience base of people who like things like weird Japanese RPGs and other off-beat titles, and that doesn't really amount to much. Vita tried to sell off these experiences and indie games and got nowhere. 

Those games are OK as support titles but they're not going to sell systems. Things like Zelda and Mario Odyessy will. 

i dont think its going to be any one game style that makes Switch unique, it will be the variety of software (AAA, indie, Japanese, kid/family, single player, online MP, local MP, casual, hardcore) and the freedom to play anywhere, anytime, anyway you want that makes Switch unique and successful.

They must maintain the console style games though, I will say it now, they are going to get themselves into trouble if they veer too far away from that. 

The other types of games can be support/filler but do not confuse apetizers for a main dish. People are coming to this restaurant for the main dish. 

If they start to do things like market primarily to kids and try to sell the platform on a lot of small 3DS/Vita like games they are going to play right into the hands of the mobile competetion. You need to have the higher end games to draw a drastic difference in the eyes of consumers, otherwise they will just think of it as a standard handheld and that's a shrinking market. 

If you removed Zelda from the current Switch and replaced it with even 10 more indie/kids/variety games ... the system would be collecting dust on store shelves, I have zero doubt about that.