Soundwave said:
I think the reverse. That's what makes the Switch unique. Home sized experiences on the go. There's only a small market left for "small/medium" experiences because mobile can seep into that territory and has made that a red ocean. Mobile doesn't need buttons because it has its own killer app -- free, which evens the odds, or puts the odds in its favor even. That leaves a nichey audience base of people who like things like weird Japanese RPGs and other off-beat titles, and that doesn't really amount to much. Vita tried to sell off these experiences and indie games and got nowhere. Those games are OK as support titles but they're not going to sell systems. Things like Zelda and Mario Odyessy will. |
i dont think its going to be any one game style that makes Switch unique, it will be the variety of software (AAA, indie, Japanese, kid/family, single player, online MP, local MP, casual, hardcore) and the freedom to play anywhere, anytime, anyway you want that makes Switch unique and successful.
When the herd loses its way, the shepard must kill the bull that leads them astray.