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Zod95 said:
zorg1000 said:

Someone doing better than you doesnt mean you did bad. Fact of the matter is that PSP sold really well, DS is the best selling handheld ever by a wide margin so being outperformed by it isnt really anything to be ashamed of.

Never said it was something to be ashamed of. What I said was "Battery life can be improved and revisions do appear, but it's not that simple. If it was, PSP would have sold much more than DS."

 

zorg1000 said:

Regardless, one example does not make a rule.

I presented several examples: PSP's revisions and portable games, X360's arcade games, PS3's Move. And I can get you more if you want. You, on the contrary, didn't present any example of the opposite (a console being able to successfully reposition itself on the market).

 

zorg1000 said:

Sure, PSP revisions did not increase demand by a huge margin but why are we ignoring the revisions that did have a positive affect like GB Pocket/Color, GBA SP, DS Lite, etc?

Because no one of those represented a change of strategy.

 

zorg1000 said:

Also, I never said all Nintendo needs to do is release a revision and everything will be honky dory, you said Switch has a few flaws that make it less than ideal for handheld gamers and i simply pointed out that those flaws can potentially be fixed with a revision.

I agree they can be fixed to some extent, but they won't change the course of the sales. That never happened in the past (as far as I know, and you can't present a single example of it either).

 

zorg1000 said:

Sorry, I missed Wii Fit U but New Super Luigi was DLC, thats why i did not include it. Even if you add those 3rd party games that Nintendo published, the result is the same. Lego City was March, 4 months after NSMBU & NL and 3 months before G&W. W101 was Sept, M&S was Nov but then we have to add M&S for Wii as well. The point remains the same, Wii had a steady flow of releases while Wii U regularly went months without releases. Even if we extend that to 3 years or 4 years.

What's the difference between having several games launched at once and then some months without launches or have the same games more uniformly saperated in time? I don't see any. Nintendo bet on WiiU as much as on Wii.

 

zorg1000 said:

Also it seems you missed the part where Wii had more games in 1 year than Wii U had in 4. Wii had 196 games by the end of 2007, Wii U had 165 games by the end of 2016. 

No, I haven't. It's just not relevant to the conversation because it has nothing to do with strategy. Wii sold more, so it had more games. That's a symtom (output), not strategy (input).

PSP not outselling DS is 100% irrelevant to the discussion though, i have absolutely no idea how you came up with a response like that based on me saying a revision with better battery life can potentially make Switch more appealing to handheld gamers. its like you took 2 and 2 and came up with 7. It just doesnt add up.

How is Switch getting a more portable friendly revision a drastic change in strategy? Its literally the same thing as those examples of more portable friendly revisions making the platform more attractive.

If you dont think having a steady flow of releases throughout the year is important for a platform to sustain momentum than I dont know what to tell you.

Wii U support dropped almost immediately.

Wii games as of Dec 2006-33

Wii games as of March 2007-47 (14 new games)

Wii games as of June 2007-72 (25 new games)

Wii games as of Sept 2007-114 (42 new games)

Wii games as of Dec 2007-196 (72 new games)

 

Wii U games as of Dec 2012-37

Wii U games as of March 2013-44 (7 new games)

Wii U games as of June 2013-51 (7 new games)

Wii U games as of Sept 2013-74 (23 new games)

Wii U games as of Dec 2013-85 (11 new games)

 

The majority of games released in year 1 would have started development before the system released so support/lack of support was not decided by sales.



When the herd loses its way, the shepard must kill the bull that leads them astray.