Pemalite said:
...the Nintendo 64 was rendering most games at 320x240 and a few at 640x480. Which was shit. It was always going to look blocky or blurry. |
Fair enough.
The bilinear filter on the N64 was rotten, to be sure. The AA really crippled the 2D assets, though. When disabled (through emulation, modding, or using a game-shark), the there is a noticeable improvement in clarity.
Pulling the veil off of the game by removing the bilinear filter DOES reveal some pretty noticeable dithering, but I still prefer the sharp look. To each their own, really.
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