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LudicrousSpeed said:

Yep, very safe. If GAF made a bingo card for open world "RPG" games and included every trope and cliche element of modern design for the genre, it would have hit them all. There's nothing wrong with just making a good, solid, safe game. But the fact that it does absolutely nothing new or of its own is a testament to how safe Sony played it. Not all new IPs are a risk. Destiny was guaranteed to be a success before it even launched. Same with Overwatch. Horizon isn't the typical new IP. 

And you can play revisionist history if you'd like, but GG has been one of the most popular Sony devs since the PS2 era. They had heir breakout game last gen, Killzone 2. It not only outscored Horizon in critical acclaim but was also unique and had GGs own personality. Horizon has neither of those. Adding to the evidence of how popular they are, KZ2 was one of the games Sony used to show off the PS3, and IIRC Killzone was also the first PS4 game shown. You're rattling off numbers about how they are top 10 first/second party, you're only making my point for me. I didn't say they are THE most popular Sony developer. I said a very popular Sony dev, which they are, by your own numbers you just posted.

The only risk involved with Horizon was giving GG a game that would require a lot of story and writing, because they've proven to be shit at both. But Sony erased that risk by signing people form other companies who can write a good narrative. It had a huge marketing machine behind it on a huge user base, of course it was going to succeed. And I don't want to make it sound like I am pooing on the game, as I said before, it's good.

I'm speaking of the entire process, while you're only pointing at the end result.

Horzion is not the typical new IP? If Horzion is part of an atypical group of new IP, then where is this huge number of typical games?

Revisionist history- Do you even know what that means? I'm not challenging a wide held belief or presenting any new evidence here. I'm simply pointing to the numbers. GG have had the talent pool and the funding for years, but KZ2 has been their biggest success. You can argue semantics, but 3m in sales puts them in the middle of the pack. They've commercially been about the same as SuckerPunch for years, but with a much bigger footprint. HZD is without a doubt their breakout game. Watch it flatten KZ numbers, and see how fast they return to that franchise. The GG DNA is there in HZD, particularly in the combat and in the dinosaur design.

Two points on metacritic between two generations and 24 different reviews in between? I don't even know how to respond to this, you have to be joking.

No the risk was entrusting them to make a new IP in a completely new genre. If it's as simple as getting a huge marketing machine behind a huge user base, Sony would have, and will be, hitting only home runs for the entire generation. But we both know there's far more to it than that.