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Gourmet said:
Barkley said:
It will be a glorious day when Nintendo discovers what Anti-Aliasing is.

That was my biggest problem with Mario Kart 8's visuals, I'd take AA over the bump to 1080p any day.

Please no. Any trained eye can clearly see anti aliasing doesn't look natural and prefers the sight of a edge that is in fact rough in the game code, over a fake blur. The greatest developers like Nintendo and Platinum opt out of it.

Wait. Are you actually serious?

Peh said:

Eh, I rather get a sharper image than a blurry one. 

Anti-Aliasing doesn't have to make an image blurry.

Johnw1104 said:

I honestly used to be unsure if AA was a visual improvement or not (as in whether it was more taxing or less taxing to put it on) as, depending on the game, sometimes it would look good and other times it would just look nasty.

I think it seems to look better in games with a lot of motion, so it might be decent for MK8; that said, the game looks gorgeous from what I've seen anyway. Thankfully, even the low end of graphics these days are exceedingly pleasing to the eye.

There are different methods to Anti-Aliasing.

You can render the game at a higher resolution and downsample it. (The best quality method.)
Or you can blurr the entire screen. (The worst quality method.)
Or you can render the edges of Polygons at a higher resolution and down sample it. (Good mix of quality and speed.)
Or you can blur the edges of Polygons and leave the rest of the image. (More complex, better than full-screen blurr.)

And there is more. Some methods will sample the aliased pixels, rotate or offset the pixels to remove the jaggies that way.



--::{PC Gaming Master Race}::--