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ArchangelMadzz said:
zorg1000 said:

How in the hell are the 14 million people who bought Wii U, the 60 million who bought NES, the 100 million who bought Wii, the 80 million who bought GBA, the 155 million who bought DS, etc.the same group of fans as one another? that doesnt make any sense.

FFX-8.0m, FFX2-5.3m, FFXII-6.0m, FFXIII-7.5m, FFXIII2-3.4m, no notable growth by going multiplatform.

MGS-6.0m, MGS2-6.0m, MGS3-4.2m, MGS4-6.0m, MGSV-5.4m, no notable growth by going multiplatform

Titanfall-3.8m, Titanfall 2-2.5m, no notable growth by going multiplatform

Tekken Tag-4.0m, Tekken 4-3.4m, Tekken 5-3.8m, Tekken 6-4.4m, no notable growth by going multiplatform

Crash-6.8m, Crash 2-7.6m, Crash 3-7.1m, Crash 4-7.2m, no notable growth by going multiplatform

Spyro-5.0m, Spyro 2-3.5m, Spyro 3-3.7m, Spyro 4-2.7m, no notable growth by going multiplatform

All of these examples are valid, you can make all the excuses you want, being on multiple platforms does not gaurantee that a franchise will see notable growth. I never said going multiplatform is the reason they declined or remained stagnant, i was showing you that releasing on more platforms in and of itself does not gaurantee more sales.

Nintendo being the only one who has successful games in those genres doesnt negate what i said. if there was a strong desire for those genres on PS/XB than you would see 3rd parties release those type of games on PS/XB.

You are basically agreeing with me in your 2nd to last paragraph, a successful Nintendo console means that Nintendo franchises will be able to sell to their full potential and on top of that they make profit from hardware, accessories & royalties (along with not having to pay royalties).

No they are not  To see if there is growth you look at the last exclusive game to see where the franchise was at and the sales after going multiplatform. There are no excuses you're getting ridiculous, I literally couldn't have been more clear. 

 

It does because no one can get away with making them and selling them for that price. Also they aren't as good. Can you find a single full retail price kart racer that has the scores Mario kart does? 

 

Yes I do agree with that if switch does Wii Numbers. I feel the insane profits made from hardware wouldn't be worth giving up when they're selling 20-30 million units on their games. But is that really going to happen on the switch? I highly doubt it but we'll find out. 

I dont agree with that, looking at a franchises history is more relevant than just its most recent entry. Regardless, going by your method, none of those games had notable growth.

Both of the Sonic Racing games and LBP Karting got good reviews (not as good as MK) and none of them sold that well. My point is, if there was demand for AAA 2D platformers or arcade style racers on PS/XB than you would see developers making these type of games on those platforms but there isnt strong demand so they dont get made.

It doesnt have to be Wii levels. It could be 3DS level sales, 60-70 million hardware with multiple 10+ million sellers and dozens of multimillion selling games. I dont think you realize that most Nintendo IP didnt see large growth by being on Wii. The only 20+ million selling franchises were the Wii Series, Mario Kart & 2D Mario, everything else was under 13 million. Simply taking away the Wii Series puts 1st party sales not much ahead of 3DS 1st party sales.



When the herd loses its way, the shepard must kill the bull that leads them astray.