Mnementh said:
Nope. You forget Wii was an SD console. That means 480p, which is 852x480. That are 409K pixels. 3DS has 400x240(x2 for stereoscopic view, which has to be rendered) + 320x240 for the touchscreen. As the main rendering in Monster Hunter is on the stereoscopic screen (touchscreen has 2D-elements), 3D-view has rendered for 192K pixels. So 3DS is only at around half the render-resolution. 1080p (which was Monster Hunter 3G running at) on the other hand has 1920x1080=2M pixels. The jump to HD is much more bigger than the minor change between Wii and 3DS. Also on the memory side it is not looking good. Wii only had 88MB (is that right, Wikipedia says that, but it seems very low), 3DS had 128 MB. So Wii couldn't store bigger textures and models than 3DS. So no, there was no massive difference in starting quality. Also, as far as I know, Capcom really ported the 3DS-version, as the Wii-version had lesser content. They would have to add this first. 3G on 3DS and WiiU could share data and had similar online, while the Wii-version had clearly different content. And really, there was no big graphic difference between WiiU and 3DS (besides the resolution obviously). There was another detail or element here and there, but nothing serious. |
Actualy standard 480p is 640x480p and I believe Wii had 640x480p resolution.







