Zarkho said:
The point would be reaching certain vertical points faster, and being able to get some items from the distance without climbing/getting to them (for example, taking enemy basecamp weapons from mid-distance without alerting them. There are plenty of mechanics that could be implemented around the Hookshoot). But yeah, I agree, having it in the game is not as important/interesting as the other points =) |
That would broke lotsa design decisions with this kind of Zelda, for instance Stamina would be much less important, in short there was no place for Hookshot in this Zelda.







