Well... point taken.
The Wii gets shovelware, because publishers pay crap $ to innocent newbie development teams to develop crap for it, and quickly.
That's the danger of being "everyone's console". Everyone (meaning publishers) wants to make a quick buck. Honestly its only 1st party publisher teams (i.e. teams internal to not only Sony, MS, Nintendo, but also internal to Capcom, Konami, etc.) that ever have the money and time to make something decent.
Most 3rd party devs, these days are only scraping by on the scraps the publishers feed them, before the marketing teams at the publisher think they can dupe the general populace (i.e. the supposed typical Wii user) into plonking down the money in hopes of getting a good game. Then the developer goes belly up, and the publisher hunts down a new team of suckers for the next project. Sad, but true.
On top of that, the Wii hasn't been around long enough to allow good devs to create a decent Wii engine, if they weren't already a studio that worked on the GC (which was relatively rare). Give it a couple years -- but you can never expect really great titles on the Wii, that aren't from Nintendo, honestly. Game Designers are artists... storytellers if you will. Its rare to find one willing to put up with technology that is kinda... old news, even if the controller is "neato" and the publisher promises big sales. The few designers that have been around long enough to design titles which use the Wii effectively don't work at companies willing to put up with shovelware deals... and that, and super blockbusters, are all the cutthroat games industry wants to pay for, anymore.
The publishers are the reason the Wii hasn't seen good games. They aren't willing to spend millions on a Wii title, when they believe they can make more money by selling a game about flipping burgers with the WiiMote.







