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StarOcean said:
Helloplite said:

I shouldn't have to charge my phone or carry a battery pack in order for it to be portable. 

Phones last much longer than the Switch without needing a charge

No, they don't. Very few smartphones can last more than 4 hours running 3D software such as games. GameBench has a series of statistics showing that, on average, most smartphones don't last more than 4 hours running 3D-intensive software such as Asphalt. Very few smartphones survive over 6 hours running 3D-intensive software (none that I am aware of, at least). The vast majority of smartphones, for a typical user (ie some software installed, battery drain compounded by additional software such as Facebook Messenger) fail to reach the 2.5-3 hours mark. Don't believe me? Just fire up your smartphone, and start playing Asphalt for 3 hours straight. Let me know how it went, and how your battery use was from 100% to 0%.

From what I could find:

LG G4 running Asphalt 8: 31% per hour (roughly 3 hours total) - after around 10 minutes the system overheated, and FPS dropped from 60 to 36. Performance plateaud there. This test was with Battery Optimizer on (which reduces resolution among other things, to preserve battery). 
Galaxy S6 running Asphalt: No exact figures exist, but performed much worse than LG G4. I have the phone and it cannot even last 3 hours screen-on browsing, let alone gaming.
Galaxy S7: 6% over 15 minutes of gameplay (24% per hour). This would give it a battery life of aprox. 4 hours running a 3D intensive game.
Honor 5C: 17% per hour. One of the best performers out there, with total running time of over 5 hours. Test was only run for 1 hour, so it is possible that the system overheats leading to increased battery spikes later on.
HTC A9: 4% per 10 minutes. Would last just over 4 hours.
LG Nexus 5: Lasted exactly 1 hours 57 minutes running Asphalt 7. Average FPS was 41.
Galaxy Note 3: Lasted exactly 4 hours, running Asphalt 7. Average FPS was 36.
Galaxy S4: Lasted exactly 3 hours 48 minutes, running Asphalt 7. Average FPS ranged from 23 to 31.

Games like X-COM are even more intensive and will draw the battery even faster.

To compare these to Switch, which has a larger screen, and superior hardware, running very intensive 3D games such as Zelda is disingenuous.

StarOcean said:
160rmf said:

Yeah, you are right. 3-4 hrs nonstop playing a huge game like Zelda is pretty pathetic for a mobile device.

It is. It's not portable if its battery is that shitty. It needs, at minimum to be able to play BotW for 6-7hrs like the 3DS before it needs a charge. If Nintendo can't make a decent handheld they should have kept the Switch a home console. But if you like playing a portable constantly on its lifeline of a charger, then good for you. But as a handheld it fails

For a moderator, you really seem to enjoy trolling. Again, you are comparing apples to oranges here. 3DS runs a puny dualcore ARM11-MPCore @ 268MhZ. For a fair comparison, why don't we compare Switch to the NVidia Shield?

"Nvidia says the Shield Tablet has a 19.75 Watt Hour battery, which equates to an estimated 10-hour video playback time. However, in practice you'll get around 8 and a half hours from the Shield Tablet's battery for continuous video playback with the brightness at 50 per cent and Wi-Fi turned off." 

This was taken from Trusted Reviews. It does not actually test the battery while continuously running 3D games, but 8 and a half hours of videoplayback with half brightness and WiFi off is not all that impressive. Let's see what NVidia themselves say about the Shield's battery:

"In order to test the battery savings, we played the opening sequence of Half-Life 2: Episode One for Android, which is optimized for Tegra based devices. The sequence is about 30 minutes long, PRISM was active for every session, and Wi-Fi was active because the game requires a controller. Optimized setting brought the battery down to about 73% (27% consumption), which was about the same as what we got from the Max Performance setting. However, switching to Battery Saver (2 cores, 50% frequency, 20 FPS limit) made a tremendous difference. With the Battery Saver setting, the same sequence only brought the battery down to 87%, a 14% difference compared to Optimized. What's also interesting is that we only saw a slight performance decrease with the Battery Saver setting. So, if you want to get the longest time in with your game, the Battery Saving setting is the way to go. If you'd rather not take the performance hit right away, you can set the SHIELD Tablet to automatically switch to Battery Saver mode when it reaches a preset threshold."

So, in other words, NVidia says it will consume 27% in 30 minutes. Again, in their own words:

"Estimates based on playing Half-Life 2: Episode One on:

Optimized Setting (Default) = Almost 2 hours battery life.

Battery Saver Setting = Almost 4 hours of battery life."

Other users on the NVidia forums have claimed roughly 6-7 hours playing Full HD video, and "significantly less while gaming".

In other words, the Switch does exactly what was expected from it battery wise.