Mifely said:
20M / 60 is only about 335K, which would mean that these games would have to be running untextured, unlit, <= 4 pixel wide/long polygons to achieve this. I don't recall Rogue Squadron or Rebel Strike being that boring. =) Even if they are talking per second, they're dreamin. Besides: Lets take a realistic situation. 3 float for x,y,z + 2 float for 1 u,v tex coord (one texture is kinda weak though), plus 3 float for a vertex normal == 8 floats per vert (32 bytes). at an average of 2 verts per triangle, this is still 64 bytes per poly. If you actually had 335K polys, such that you could validly render 20M per second at 60 fps, that's: 335000 x 64 = 21.44M... almost all of the GameCube's RAM, just to hold the mesh data. That's ridiculous, to say the least, not to mention that the GC's realistic GPU performance amounted to about 20-40K polys/frame at 60fps (variable depending on all sorts of factors like # of textures, total fill, # of dynamic lights, etc), not 335K of the boring uselss polys they use to gauge max performance.
Back to the original topic, the point is that, even though the Wii exceeds the GC's performance numbers by a good margin, and even the original XBox to some (IMO minor) degree, its not even in the same class as the other consoles of this generation. There's not really any point in discussing it. You could claim that "good programming" could make the Wii really shine... but that's not really unique to the Wii at all, is it? You might say its less so on the Wii, due to the much more detailed pipelines on the other consoles, even. Even on a good day, the Wii can't hold a candle to the other two platforms, in terms of graphics. That's why Nintendo games are all about gameplay, and not just a pretty shine. |
Ok no problem there.
We aren't trying to compare it thought ot eh xbox 360 and ps3. We are complaining that we are getting this on the wii.
and most games look like this.
When the ps2 did better graphics. We are saying that there should be a minimum standard for wii games, and that is God of war 2.
We are no way trying to compare the wii to the ps3 or 360 yet you keep thinking we are. Everytime a graphics thread comes up about the wii people think that.
We should in no way be getting ps2 graphics.







