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sc94597 said:
@ Mifely I got 2306867 without anything else running. Are you sure you are using ALL of the systems memory. All 88 mbs.

 

Not sure what you're referring to, but the pther posters are referring to an older GameCube game.  I'm not going to post on this any further, since... well there's no point.

 

And, for reference, 24 million / 40 = 600K single-textured, unlit polys at once (no normal -- thats another 3 floats/12 bytes per vertex), with no code, or game of any sort, assuming the 3MB of GC VRAM (they're talking about a GC game, as I said) is all used for textures and the framebuffer.  The GPU performance of the GC is listed pretty clearly on wikipedia -- 337.5K polys/frame at 60 fps, and that's untextured, unlit, single-cycle fill which is probably about 10-20x faster than your typical game polygon.

 

Rogue Squadron, Rebel Strike, etc. could have had millions of polygons in a single level, but... that irrelevant.  That's only a disc space limitation, and really has nothing to do with graphics performance.  I'm not sure what these guys think they're talking about.