supermetalrockdave99 said:
Bad example my friend, Julian Eggbrecht and Factor 5 helped research the development of the Gamecube and they probably know the system better than Nintendo themselves. Rebel Strke is proof enough since that game still looks awesome with something like 20 million full shaded textured polygons running at a consistant 60 frames per second. Trust him when he says he knows what the Wii can do in relation to the other systems. I actually thought it was pretty funny that you thought that was a fake story.... |
20 million polygons. That's amazing, considering the GC had 24MB of memory, and like 3MB of VRAM! Maybe you know how they pulled that off, or can point me to an article. I never said the story was fake, either... merely that if Eggbrecht said that... well... he's off his rocker... He thought the SixAxis rocked for Lair, too. sorry if he's your hero.
Or... did you mean a single level had 20M polys in it, and maybe a few tens-of-thousands were rendered in a single frame, at best? Pretty sure we're not talking about how many polygons might fit onto the Wii's DVD, and can be streamed in...