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RolStoppable said:
pokoko said:

You're seriously telling me that 4 button movement is anywhere near to being as precise as an analog stick?  

If so, then why isn't Nintendo (and everyone else) still using it?

Four buttons are good enough for movement, hence why it's still standard on the PC.

The reason why Sony's controller got a second stick is most likely that there wasn't enough space for C-buttons on their PS controller and the stick could serve the same functionality on top of maintaining a symmetric shape. Nintendo's design for the GC controller was deliberately going for fewer buttons to have a more accessible look (also the reason for the emphasis on the A button), so it made sense to replace four buttons with a stick. It is here where I have to make a better argument against myself than you are capable of: The C-stick of the GC controller is unsurprisingly superior to the C-buttons for camera controls. Small tidbit since it's appropriate: The C-buttons were named that way because they were made for Camera controls in Super Mario 64, hence the weird naming of C-Up, C-Right, C-Down and C-Left.

But none of this should distract from the original point of contention. A second stick is not revolutionary, it is merely evolutionary. First person games could already be played fine on the Nintendo 64, and the N64's first person games being more memorable and higher regarded than the PS1's counterparts prove this.

Like I said in the post you skipped over, you have yet to explain how a second stick was revolutionary. Your first attempt was to point at games in FPP, but that fell flat on its face because the Nintendo 64 already did those games.

If we're going that route, the PS1 had first-person games before the N64 was even released, like Doom and King's Field.