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RolStoppable said:
pokoko said:

Hold on a second.  The predictable "it's only evolutionary, not revolutionary" downplay aside, your comment makes no sense.

Controllers already had buttons.  Now the placement of the buttons is revolutionary?  You implied earlier that "more of the same" cannot be revolutionary, so which is it?  That's pretty clearly a double standard you've got going there.  

Ignoring the debate over more buttons being "more of the same", dual stick controls changed the way we played games.  The impact on the controls and structure of video-games was, without a shred of doubt, the start of a revolution in game design, particularly with the rise of FPP.  Yes, I know people are going to go down the "evolution vs. revolution" side-track but, honestly, who really cares?  Depending on semantics is often an act of desperation.  The importance of dual stick controls cannot be down-played.

There's no double standard here. Shoulder buttons aren't more face buttons. The difference between these two control inputs? You don't use your thumbs to press shoulder buttons.

I mentioned in my post that the C-buttons of the N64 already largely provided the functionality of a second stick, so games in FPP (stands for first person perspective, right?) found their first foothold on consoles on the Nintendo 64. Goldeneye should be known to everyone, but there were also several FPS that got ported from the PC to the N64 in the first couple of years of the console's lifecycle.

So placement is the key difference between evolution and revolution?  Or is it shape?  So if the right analog stick was on a different area of the controller or it was shaped differently, then it would be revolutionary.  Nevermind that the in-game function of the stick isn't the same, that's less important.  I see, I see.  

I'm sure the systems these design choices were used on doesn't influence the malleable nature of your opinions in the slightest.