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Resident_Hazard said:
colonelstubbs said:
yushire said:
Squilliam said:
This is a pet peeve of mine. You should really replace the term "graphics" with the term "game engine".

What you want is a good quality game engine to produce good fidelity on the art assets and an appropriate game world.

What you also want is good artistry in the game to make that world come to life.

So good art on a good engine should yield you great looking games.

One question I have to ask is: Does Nintendo offer their game engines for use by third party developers? If not, why the hell not? Sony does this, and so does Microsoft... So it should be a given that developers have access to a good basic game engine.

 

The Wii was actually a pimped gamecube, even Ninty admitted to it, thats why an article says the Wii was 2 gamecubes duct tape together, so 3rd parties that developed GC before knows the ins and outs of the Wii. The problem was they didnt pursue on pushing Wii's graphics even they knew its only a pimped GC.

 


I've always thought this. The wii is a gamecube with a motion sensor controller. The public fell for it though!


 

There once was a time when merely doubling the power of a console was good enough. Ahhh the good ol' days...

So true....8 bit, 16 bit, 32 bit, 64 bit, 128 bit....im not even sure if the PS3 is 256 bit or what....



I hope my 360 doesn't RRoD
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