Miyamotoo said:
Great post. Its funny how people see Switch hardware and say it's handled not home console only because has mobile hardware in it or Switch itself has mobile form factor, but dont realise that whole Switch is made from ground that can act, to be used and to give full home experience also, and actual Switch does that. It's very obvious that Switch is true hybrid console of home console and handheld console, and how it would be used depends only from each consumer.
EA (like most other 3rd parties) abandoned Wii U because terrible sales of Wii U. |
EA abandoned Wii U before the system launch. They flatout said that they would not support the system beyond launch before the Wii U launch.
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That was a clock rate issue. The majority of game engines were developed around PS3 and X360 which both had CPU's clocked at 3.2 Ghz. The Wii U's CPU was clocked lower and hence had difficulty running those game engines. PS4 and Xone have lower clocks too and if those engines were simply ported (rather than rebuilt for them), they'd have issues too. So it's not so much it was weak as it was a matter of the game engines being developed around an expected CPU speed. Would you say the PS4 and Xone CPU's are weaker than their predecessors? |
You can't compare CPU speed like that between different architectures. The Jaguar CPU on PS4 and XBox One is stronger than Cell or Xenon. But Wii U's espresso is weaker and lacks SIMD instructions. And launch games that ran on PS4 and XBox One were often built on the same engines as 360 and PS3 games yet they still looked much better on the next-gen consoles. If the Wii U was a step up from 360 and PS3 it should run games better than on those consoles, even at launch.







