Meh, this why I always set most JRPGs or RPGs I play to a lower difficulty level. Not the lowest unless the one right above it is 'normal' difficulty. Different game designers have different takes on what constitutes normal difficulty. It's not that I wouldn't enjoy a challenge, but usually all you need is more grinding in which I opt for less of that. That and with a few exceptions if I can't fully explore every area early on because there are some extra powerful enemies that I can't defeat unless I grind constantly I'll probably forget about it or not care to return to those enemies. With dungeon crawlers it gets very tedious to return back to those same dungeons.
Lube Me Up







