Magnus said:
Launch day ports ran worse on Wii U than on 360 and PS3. That is inexcusable. |
NFS: Most Wanted U was superior to PS3 and 360 versions because Criterion actually put decent effort into the port. Granted it wasn't launch day but if it was then it would have been like all the other rushed EA ports. Best port EA did for the Wii U (and last game) which they then punished Criterion for the poor sales even though it wasn't their fault with the release without all DLC included, marketing and price.
"Criterion Games has used the Wii U to conjure up the definitive console version of Need for Speed: Most Wanted. It's not an overwhelming advance that matches the visual fidelity of the PC version in all regards, but additions and tweaks are numerous and well-considered. At no expense to the frame-rate, textures stand at the midway point in the quality spectrum, between the more blurry assets we're seeing on PS3 and 360 and the highest possible settings on PC. It's a worthwhile upgrade that extends to reflection draw too, with all other visual facets being identical, and the frame-rate coming away smoother regardless."
http://www.eurogamer.net/articles/digitalfoundry-need-for-speed-most-wanted-wii-u-face-off







