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Nuvendil said:
curl-6 said:

Beats me then. Isn't Unity supposed to be quite flexible and easy to work with, isn't that how it got so popular?

Unity is quite easy to work with and excellent for your more modest efforts in terms technical goals.  The issue is when you start going for UE4/CryEngine/etc type results, as there's sort of a soft-cap for what the engine is capable of.  This and Gloria Victis are the most impressive games I've seen from the engine as far as technical achievement.  And it's been problematic for console development too.  Which is why teams like the one behind Ori and the Blind Forest often rewrite massive portions of the engine.  Now the coding language is apparently easier to work with for beginners than what you'll find in UE4, making such overhauls easier, but the need for them still remains.  

My guess is they simply overreached with Unity.  They had experience with it probably and figured why not?  There have been multiple indies that have picked an engine only to realize it was not wise.  I have seen some indies jump from CryEngine to Unreal 4 for example.  But sometimes the project is so far along that devs figure they have better odds of pushing forward and making the selected engine work.  I think that's what happened here. 

Any word on how Unity performs on Switch btw? Hopefully that version runs as well as those released so far, or close to it at least. Slash the resolution to 720p docked and sub-HD portable if need be.