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Goodnightmoon said:
mjk45 said:

If you continue into the desert you hit an invisible wall , it happened to me  and there was some kind of turn back or similar  message.

Hidden as a sandstorm though, is not just there in the middle of nothing.

True, but did  the OP hit an invisible barrier or was it something else that stopped him  like slipping off the trail, if so it's like the sandstorm a way of telling you that you can't go there, either way  to me they still come off as one because i was able to continue through the sandstorm to an abitary point then I'm stopped yet I can continue parallel, now if it had redirected me by having say the winds push me in a certain direction then I wouldn't have thought of it as a wall.

Still I'm not complaining about them the world has to end  somewhere and i would rather this than say  an area repeating itself untill you gave up .  What Ido like though is , if I'm any thing to go by, opening up the map by using the towers takes away a lot of that lets walk to the edge of the world to see where it is.

All I get out of this is Nintendo where cleverer at disguising the boundries and horizon not to bad either except for one instance we know of .

What hasn't gotten a mention is it's obvious that Horizon is story then a open world and Botw is open world then story and that difference in focus is what we are seeing.



Research shows Video games  help make you smarter, so why am I an idiot