Goodnightmoon said:
Hidden as a sandstorm though, is not just there in the middle of nothing. |
True, but did the OP hit an invisible barrier or was it something else that stopped him like slipping off the trail, if so it's like the sandstorm a way of telling you that you can't go there, either way to me they still come off as one because i was able to continue through the sandstorm to an abitary point then I'm stopped yet I can continue parallel, now if it had redirected me by having say the winds push me in a certain direction then I wouldn't have thought of it as a wall.
Still I'm not complaining about them the world has to end somewhere and i would rather this than say an area repeating itself untill you gave up . What Ido like though is , if I'm any thing to go by, opening up the map by using the towers takes away a lot of that lets walk to the edge of the world to see where it is.
All I get out of this is Nintendo where cleverer at disguising the boundries and horizon not to bad either except for one instance we know of .
What hasn't gotten a mention is it's obvious that Horizon is story then a open world and Botw is open world then story and that difference in focus is what we are seeing.
Research shows Video games help make you smarter, so why am I an idiot







