BraLoD said:
Horizon doesn't have invisible walls inside, it has story based events, you can go everywhere while playing the game, you'll get to walls when going on the edges of the world. The bold and the first part are the same, it's not better design, it's different design. |
This is what makes me scratch my head. Looking in from the outside, it seems obvious to me that the two games had different design objectives. Unless I'm mistaken, Horizon seems to have a more linear, story-based progression system. It's perfectly fine to prefer one or the other but it feels silly to attempt to prove that one is "better".
Games don't have to use the exact same design.
One of my favorite franchises of last generation, Borderlands, used a semi-open approach and it worked very well. I have no interest in trying to prove it was or was not a better approach to building a game world than, say, Skyrim. All I care about is that both games were enjoyable.








