BraLoD said:
Horizon doesn't have invisible walls inside, it has story based events, you can go everywhere while playing the game, you'll get to walls when going on the edges of the world. The bold and the first part are the same, it's not better design, it's different design. |
How can you say that's not a worse desing? So you can't go to visible and playable areas of the game because you are not supposed to go there until another event happens? And the way the game stops you from going there is an invisible wall? That's not nice at all. In Zelda if you can see it you can go there, it doesn't matter when, nothing is stoping you, it feels completely free which is what you want when you make an open world.







