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BraLoD said:
Goodnightmoon said:

You can't see the difference between a map with invisible walls inside and a map with not a single invisible wall outside the very edge of the world? Ok then

And the bold part is actually a huge difference that shows how much better designed as an open world one of them is. 

Horizon doesn't have invisible walls inside, it has story based events, you can go everywhere while playing the game, you'll get to walls when going on the edges of the world. The bold and the first part are the same, it's not better design, it's different design.
Horizon doesn't exist in a rectangle as you said Zelda does, and Horizon has a much greater focus on the story, while still proving an open world to be explored when you want to.

Zelda is not better designed than Horizon because of that, maybe it is better designed, but not because of that.

How can you say that's not a worse desing? So you can't go to visible and playable areas of the game because you are not supposed to go there until another event happens? And the way the game stops you from going there is an invisible wall? That's not nice at all. In Zelda if you can see it you can go there, it doesn't matter when, nothing is stoping you, it feels completely free which is what you want when you make an open world.