| Normchacho said: What's this nonsense about Zelda not having story driven walls? The entire beginning of the game takes place in an area you aren't allowed to leave until you complete certain tasks. Also, a ton of the things in the world are blocked off by stamina limitations. This argument really bowls down to grinding to progress or doing story missions to progress. |
The Plateu is supposed to be a tutorial that can be finnished in less than half an hour and is not really limited by any wall, once you get out it the game is completely open and you can go literally everywhere on the inside of the map. You can also escape the limitations of the stamina as much as you want thanks to cooking.







