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RolStoppable said:
Wyrdness said:

He's the sole producer of the game so I very much doubt that, BOTW had a trio of directors headed by SS' director due to it's size. Aonuma's initial vision of the game doesn't seem to have changed at all in the final game so I doubt he was undermined in anyway, only coorporate decision was porting it to the Switch in April last year.

Who's to say that the initial vision was really Aonuma's? He's Nintendo's face for Zelda, so of course he wouldn't publicly say that he got forced to do things differently than he wanted. Aonuma doesn't like the original The Legend of Zelda, so it's very hard to imagine that he truly wanted to make a game where story, NPCs and puzzles are optional. That's basically the exact opposite of the kind of game that he wants to make.

Not liking it doesn't mean he doesn't have his own preffered approach of it, to me this seems like the type of game he'd want to make with the Ghibli homages and all. BOTW to me is a mixture of elements from WW, SS and MM all in a rebooted LOZ template, these are games that represented his particular liking and the appointment of Hidemaro Fujibayashi as head director since SS makes believe this even more as his style and approach in his games fits in well with Aonuma's visions.