Veknoid_Outcast said:
I think in order to retain the open world freedom and non-linearity of BotW, dungeons would have to be closer in style to Hyrule Castle than Vah Naboris, for example. I think themed dungeons and dungeons that grant powerful, potentially game-breaking items are out. Instead they'd have to be ruins or castles or catacombs with tough enemies and lots of treasure and maybe weapons/shields/bows to collect. In short, you wouldn't have [insert themed temple] where Link gets [insert artifact that beats dungeon boss]. You'd have a lot of optional monster-infested dungeons with rewards in the form of rare weaponry and valuables. |
My man. Basically Zelda I and II dungeons.
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