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I'd like to see the full context of the interview, but it makes sense to me. The game is one of the most highly reviewed games ever made; I would be absolutely baffled if they decided to drop this formula.

Still, hoping they can find a way to balance both styles. I like the music themes and massive dungeons as well as the open world freedom, and one doesn't necessarily rule out the other.



NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334