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Goodnightmoon said:
curl-6 said:

Yep, my month of exile if officially up today haha. Good to be back. :)

While I can't vouch for it myself, as I haven't worked on the engine or extensively played any games that do, I have heard a lot about how good UE4's temporal AA is, and I recall Digital Foundry saying that it's quality does mitigate Snake Pass's low res to an extent. Sometimes less pixels with better image treatment gets you better results than more pixels with worse image treatment. On 360 for example, Alan Wake is only 960x540, but due to x4 MSAA, it actually ends up with nicer image quality than some AA-free 720p games.

Really? I remember that game looked pretty good on my friend's TV.

And people here acting like 540p on Splatoon 2 in portable mode was a blurry mess lol

It looks good on my TV too; a lower number of higher quality pixels can look better than a higher number of lower quality pixels.

Monster Hunter 3 Ultimate on Wii U is higher resolution than Breath of the Wild, but few would dispute that Zelda looks superior.