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twintail said:
Alkibiádēs said:

I also find the blood moons annoying (although it's cool that enemies stay dead for a while), but they're pretty rare, so Jim Sterling is objectively wrong in the way he formed his opinion. If enemies didn't stay dead you could just grind for good weapons. So overall, it's a system that makes the game better, but there is a small downside with it (the short interuption). 

You just fabricated a complaint that he didnt make. You are the one wrong here.

He isn't complaining that the enemies stay dead for too long, or dont respawn fast enough. He clearly states that something that bugs him about the game are the:

Frequent interruptions when monsters respawn during a “blood moon”

His complaint is the manner in which they respawn because he thinks the blood moon cinematic sequence is an interuption to the flow of gameplay, and nothing else about it. 

Learn to read, I just said that blood moons are rare and not at all frequent like he claims. I think I know, I've played the game for over a 100 hours. 

I explained why the blood moons make the game overall better, despite some downsides. Jim Sterling doesn't have a lot of insight when it comes to game development, that much is sure. 



"The strong do what they can and the weak suffer what they must" - Thoukydides