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jonathanalis said:
Yeah, launch are meaningless.
But switch has something wii U didnt have: great initial stream of games.
The big system sellers were too sparse, and took long to come.
3D mario took 1 year to come, MK8 took 1 year an half. smash 2, but it was already launched on 3DS, splatoon took 2 and half, and mario maker almost 3. No new zelda in 4 and half years.
On switch we have the biggest zelda ever on launch, mario kart next month, splatoon soon and the 3D mario at the end of year. We have big hitters all over the year, and still E3 to announce more things.
And that has much more meaning for sales than launch sales.

Thats a huge factor that alot of people are ignoring, the far better stream of big hitting 1st party franchises.

3DS too had a very poor post-launch lineup.

March-Nintendogs+Cats, Pilotwings Resort, Steel Diver

June-Ocarina of Time 3D

September-Star Fox 64 3D

October-Pokemon Rumble Blast

November-Super Mario 3D Land

December-Mario Kart 7

It had an OK 1st party launch lineup and a very good last few months but there was a 6 month stretch with only a single major release right in the middle.

Also half of those games werent really big (Steel Diver, Pilotwings, Star Fox, Rumble Blast averaged about 800k) so it was about an 8 month stretch with just one big game.



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