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specialk said:
d21lewis said:

I agree. I couldn't imagine what it would be like in the 16-Bit era. Even all time great games like Super Mario World had flickering and slowdown. It didn't detract from the enjoyment at all.  I try to buy the best version possible, being that I own all platforms but sometimes I go back and buy the "inferior" version or get them for free. I rarely, if ever, notice a difference.

 

I appreciate what they're trying to do but we have a new generation of OCD amateur graphics snobs that can't seem to enjoy a game because a blade of grass was missing in a YouTube video comparison.

Funny thing is, they even try to avoid this reaction. 

If a game loses frames sometimes or drops below 720p or something, they'll be like, "It's disappointing, but most people won't notice it a majority of the time and the game looks and plays great."

The comments section is always the predictible, "SUB 720p in 2017! SHUT IT DOWN! IT'S OVER!!"

Are those people blind or something. A higher resolution makes a game look way better. Take Ratchet and Clank for instance it looks so much better in 2160p. Every game profits from a higher resolution. And below 720p is very low for a device released in 2017 especially for games which don't look like they have a very big toll on the hardware. Besides didn't all these forums on vgchartz claim the Switch was almost as powerful as a Xone and could run PS4 titles in 720p. Well it turns out it simply can't.



Please excuse my (probally) poor grammar