Soundwave said:
We don't know what they've increased production to, assuming it's still in the 2 million range that's still a pretty small amount of stock per territory when you break it down. PS4, XB1, Switch have all successful launch windows, I think the main take away is aiming at core/enthusiast gamers for launch is the best way to go. By having Zelda: BotW at launch, Nintendo ensured the first 2-3 million units are a pretty easy sale. We need to see where it goes after that. Wii U and 3DS had failed launches because Nintendo banked on casuals/"expanded audience" gamers by making Nintendogs + Cats and Nintendo Land + NSMBU the lead launch games in the era of the smartphone and thought they would be evergreen hits like that style of game was for the DS and Wii. They did not understand that market had moved on. You need to excite enthusiast gamers to your product in this day and age, and Zelda: BotW does that. It is Nintendo's most epic game arguably and one of its hardest and least forgiving, this is something made for the extreme gamer. That's what gets people excited though. |
Still the point stands that your logic is they will spin the numbers but I have clearly told you that they never do that at investor's meetings. What that means is we will know in april so your argument has fallen apart. Also you have just started a completely new argument because your previous one fell apart. I was not aware we were talking about the future? That argument was never initiated between you and me and it will not happen now as well. I will not talk about something we were never talking about to begin with. Just admit you were misguided about your whole point of Nintendo spinning numbers later and we can move on
Just a guy who doesn't want to be bored. Also








