I dont think the model adopted was the issue.The problem was the pricing.5 dollars would be good, but 10 was simply too much to ask.
And as for the effects of the game on the main bussiness, its hard to say.I think we will see as the Switch is a succes in the end or not, and how Oddyssey ends up performing.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







