mZuzek said:
Weapon durability is a big part of what makes the combat in the game actually good, interesting, difficult and rewarding. That phrase might sound like an opinion if you just type it in isolated like that, but I already explained why it's not. The reward for fighting enemies in Breath of the Wild is getting good loot. You want their weapons, you want to open their chest with the weapons. You also can't just come barging in without any thought because you always need to think about what's the best weapon for each situation. If weapons had infinite durability in this game, the reward for battling enemies would be completely useless. The moment you got a Royal Broadsword +14, for example (which I did), every regular Royal Broadsword in the game would be completely useless to you - however, the way the game works now, even if you get a weapon that's worse than your current one, as long as it's good enough that's great loot, because it means you have something more "disposable" for weaker enemies. If weapons had infinite durability, the whole combat would boil down to 1. Finding enemies; 2. Mashing Y; 3. Being disappointed at crappy loot. |
That's actually a very compelling take on BotW's weapon durability. Thanks very much.







