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potato_hamster said:
Wyrdness said:

A flaw is something broken durability is not broken in BOTW, someone may not like a mechanic but that doesn't make it a flaw.

In your opinion, it's not broken. In my opinion it is. See that's the things about subjective opinions regarding game design. The greatness of game design isn't an objective thing, and is typically determined by the amount of joy that is obtained because of that design, which is as subjective as it gets.

Let's take Trico's AI in The Last Guardian for example. Trico will misinterpret what you have to say and will make mistakes, and sometimes not listen to your orders or ignore it all together. It is apprently designed that way, and as the game goes on and your supposed "bond" with Trico increases, he listens to the user more and more, but then will still totally ignore you on occasion, or do the opposite of what you ordered. It reaches a point where you actually do not know if Trico's AI is buggy, or if the game's designers programmed to work that way and it's working exactly as intended. Some people say the AI for Trico is flawed, broken etc. because what kind of AI doesn't actually do what you ask it to do? Others say that the AI for Trico is some of the most realistic and thought provoking they've ever seen in a video game, and the fact that Trico was frustrating them the same way their household pets would was adding to their experience. Who is right? Both of them, of course. It's subjective.

But I dare you to find me a review for the Last Guardian that give that game a "not great" score that doesn't mention Trico's AI as a detractor, even though it might be working exactly as it was designed. Just because it was designed a certain way, and just because it's working exactly as it was designed doesn't mean it makes the game objectively better. It doesn't mean it makes the game any more fun.

I haven't played the last guardian, or seen the reviews but based on your description that gameplay sounds flawed from the get go.  Eventually, my pets will obey my commands after I've spent enough time with them.  And that should be the case in the last guardian where initially he ignores you a lot, but through your experience he eventually listens to every word you said.  But based on your description he still sometimes ignores you even during the late game.  I could see that being frustrating, because it's not realistic and kinda annoying.  The issue with durability isn't the weapons breaking, it's inventory management.  The problem is that you pause the game to select a new weapon, that shouldn't be the case.  I mean this is a minor issue, but it is annoying that I can't just have a list of weapons and after a weapon breaks I can't just press a button and have the next weapon in the list pop out. That is the only issue, Nintendo actually handled weapons better than most other games, if they didn't break then you would constantly have to sell your collection of weapons at a shop.  And you wouldn't be able to get high end weapons from the get go etc.  



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