potato_hamster said:
In your opinion, it's not broken. In my opinion it is. See that's the things about subjective opinions regarding game design. The greatness of game design isn't an objective thing, and is typically determined by the amount of joy that is obtained because of that design, which is as subjective as it gets. |
I haven't played the last guardian, or seen the reviews but based on your description that gameplay sounds flawed from the get go. Eventually, my pets will obey my commands after I've spent enough time with them. And that should be the case in the last guardian where initially he ignores you a lot, but through your experience he eventually listens to every word you said. But based on your description he still sometimes ignores you even during the late game. I could see that being frustrating, because it's not realistic and kinda annoying. The issue with durability isn't the weapons breaking, it's inventory management. The problem is that you pause the game to select a new weapon, that shouldn't be the case. I mean this is a minor issue, but it is annoying that I can't just have a list of weapons and after a weapon breaks I can't just press a button and have the next weapon in the list pop out. That is the only issue, Nintendo actually handled weapons better than most other games, if they didn't break then you would constantly have to sell your collection of weapons at a shop. And you wouldn't be able to get high end weapons from the get go etc.
Something...Something...Games...Something







